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Mixed Reality Automatic Camera Tracker with SUTU

It’s been a little over a week since I launched my Automatic Camera Tracker project. It’s still a work in progress, but as SUTU is monopolising my Vive and nerd-basement at the moment, it felt like a good time to check in on its¬†progress.

The current version is working alongside other VR apps, and can track a controller or VR headset at realtime or timelapse speeds as the user moves around the VR and IRL space. A little like this:

I wrote some more technical details about the system in a Reddit post on /r/Vive, and the tweet announcing the video received quite a bit of attention…

… which is exciting, because it’s a project I’ve had in my mind since I first used the Vive over a year ago, at PAX Prime in Seattle. As soon as I waved the controller in front of my face and noticed the tracking speed and accuracy I started mentally designing camera tracking systems. I¬†wanted a VR system in my life because I love games, but I¬†needed a Vive for filmmaking science experiments.

I’ve spent today with¬†SUTU filming with my most recent¬†version of the system, using it for both timelapse and realtime, handheld shooting while he worked on a Tilt Brush version of a piece from Nawlz.

 

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